Building openMotor from source ============================== 1. Install prerequisites ------------------------ ``openMotor`` uses ``PyQt``, which in turn relies on Qt 5. To compile the UI views, you will need to have Qt installed. The easiest way to do this is by installing QtCreator, which will also give you access to the Qt Designer to edit the view files. You can download `QtCreator here `_. You also need to install openMotor's dependencies. The easiest way to do this is with pip, inside a virtual environment: \*nix ^^^^^ .. code-block:: console $ python3 -m venv .venv $ source .venv/bin/activate $ pip install -r requirements.txt Windows ^^^^^^^ .. code-block:: powershell PS> python -m venv .venv PS> .venv/Scripts/Activate.ps1 (.venv) PS> pip install -r requirements.txt If you get a security error, try using `Set-ExecutionPolicy `_ to loosen your environment security settings. 2. Build Qt Views ----------------- With QtCreator installed, compile the UI files: .. code-block:: console $ python setup.py build_ui 3. Install openMotor in development mode ---------------------------------------- This will let you import the Python modules as if it were a normal package, but is not necessary for the UI to work. .. code-block:: console $ pip install -e . Running openMotor ================= Launching the UI is very easy: .. code-block:: console $ python ./main.py Building the Documentation ========================== The documentation is written with Sphinx, and uses reStructuredText. The necessary dependencies are included in the requirements file, so if you've built from source you should be all set to build. Run the following steps to build the docs: .. code-block:: console $ cd ./docs $ sphinx-build -b html . _build The build artifacts should now be present in ./docs/_build, and can be opened in a normal web browser.